2025 (log)
I'm trying to accomplish stuff, but we'll see...
βマックス | CC-BY-NC-SA
I'm trying to accomplish stuff, but we'll see...
Late 2000's FuSoYa released LM 1.0 (level editor for the SMW game), which is not a cross-platform tool nor open source.
SMWC was created around 2005/2006.
T. Takemoto released the first Kaizo, in a series of 3, around 2007.
And this is said the complete history of Kaizo SMW hacks.
Nonetheless, I've found some interesting info on the prior-LM history of SMW romhacking, on fascinating non-Kaizo hacks made by hex editing, and information on how LM could possibly be made – in a certain context of privileges, I'd say.
During 2016 to 2018, I carried out my course conclusion work in 2 Quilombos of the Marajó Archipelago (Brazil). The research theme was the right to ethnoracial education in the communities with which I worked and, in short, the work was concerned with knowing whether the culture and knowledge developed by the communities were or were not reflected in the practices of quilombola rural schools as formal institutions, despite the legislation in force in the country – which ensures the right at the discourse/speech level. Important to point out that the communities with which I worked have not yet been recognized the right to the territory (lands) they historically occupied and still occupy.
I’m Nil, but internet knows me as Betamax or just Beta (I like Beta!). Chances are you've met me through fedi or twitch! I had already made an introduction aimed at each of those media, but I think this is a good opportunity to revisit some points, review them and expand on them.